cct333lab6


 * __Lab 6: Definition of Bodystorming, and Understanding Experience Prototyping__**

1.Bodystorming Bodystorming, as it sounds, is the antithesis of brainstorming. The goal of bodystorming is the same as brainstorming, but brings in a lot of issues that wouldn’t occur in brainstorming. As brainstorming is theoretical only, bodystorming is practical. It takes the theory of brainstorming and gives birth to it in physical form. In practice, we learn that the core of many brainstorming ideas have fundamental problems that may be overlooked without running through them in a real-life scenario. To put it more simply, bodystorming is designed to uncover the relationship between the people, locations and things involved in an idea (annefairbrother). Bodystorming makes a scenario interactive; and within this interaction are hundreds, even thousands of analyses and evaluations taking place by each person taking part in it. Understandings of concept change on the go and eventually are built into the understanding of the entire cooperative environment involving humans, products, and emotions. Ultimately, this will lead to pinpointing the real problem the group is facing. It will let the project move forward, instead of potentially going off on a tangent from misdiagnosis of the problem. With that said, it should now be clear that bodystorming should be done early in a project. According to (Annefairbrother) the best time to carry out bodystorming is after completing comprehensive research on the topic, so the members have a good understanding of the problem’s contiguous issues before creating a simulation. The use of this can create a whole new set of ideas on how to modify the project for the better. However, there is one drawback to this technique. That drawback is that this method isn’t user-centered. Because the only people really involved in the process are the designers, they already have a preconceived notion of how things are or how they should work compared to what the average person would really experience(wiki). Assuming that further down the road this issue is highlighted and cleaned up, then the bodystorming phase can prove infinitely useful; but if not, it could lead to a lot of trouble for the designers. (Annefairbrother) = [] (wiki) = []